Hikaru has passed the Pro test, and is waiting to hear about his official schedule. In the meantime, Sai pesters him to let him play more, and Hikaru relents, allowing Sai to play Akira’s father in the Shindodan series with a handicap, and then again on the internet in an even game. Hikaru’s skills are growing fast, and Sai worries he won’t be able to remain with him for much longer. Just as Hikaru’s pro games start, something happens that causes him to have a crisis of faith, and nearly gives up on Go. But the return of Isumi, a fellow Insei from the previous year, shows Hikaru he hasn’t lost anything. Hikaru returns, more determined than before to not only be Akira’s rival, but to surpass him. Written by Yumi Hotta; Illustrated by Takeshi Obata Publisher: Viz Media – Shonen Jump Age Rating: All Ages Genre: Gaming Price: $9.99 Rating: I started reading Hikaru no Go when it debuted in Shonen Jump back in 2004, and read it religiously until it was “graduated” out in 2008. Once it went to graphic novels, I stopped reading, as my acquiring of volumes was sporadic. I only finished collecting my missing volumes…
An innocent sightseeing trip to Kyoto opens up a magical realm to shy high schooler Chikahito Takamoto. Visiting a legendary shrine, Chikahito stumbles into the mystical world of Hana and her comrades–and his immunity to their powers leads them to believe that he’s no ordinary awkward teenager! Protecting our world from violent supernatural creatures, Hana and her team welcome the confused Chikahito–who isn’t quite sure that he wants to be caught in the middle of their war! By CLAMP Publisher: Dark Horse Manga Age Rating: Teen Genre: Fantasy Price: $10.99 This series is my third attempt to find a CLAMP series I like. The first volume of xxxHolic didn’t thrill me, but I did enjoy the last two volumes of Kobato enough to want to find the rest. Gate 7 is CLAMP’s newest series and one I thought would have a lot of potential for me. It’s fantasy, the cover is very pretty with flowers and a pheasant, and it takes place in Kyoto. And I might still like it, but while this first volume makes the introductions, I really don’t have any idea what is going on. Gate 7 starts by introducing Chikahito, a high schooler with an overprotective…
Welcome to Ikebukuro, where Tokyo’s wildest characters gather!! Meet an ordinary boy who daydreams about the extraordinary. A naive stalker girl. The strongest man in Ikebukuro. A shut-in doctor with questionable credentials. A hedonistic informant…and the “headless rider” astride a pitch-black motorcycle!? As their paths cross, this eccentric cast weaves a twisted, cracked love story…
This month’s Shonen Jump starts out with a Feature on Pokemon: Black and White, the newest incarnation of the game and spans the trading card game, the video games, the anime and the manga. The fan art section also has a neat piece by guest artist Mr. Warburton, the creator of Cartoon Network’s Codename: Kids Next Door. But where’s Nami?
It’s back to the monthly business as usual with August’s Shonen Jump. Since this issue came out before SDCC, it doesn’t have any of the news from the con, and nothing new was added from its month off. Not that really expected there to be any. Anyway, on to the issue! Neuro ended this month on vizanime.com and you can now divine your horoscope with Yu-Gi-Oh! 5Ds cards, and probably as accurately as Weird Al Yankovic. Now on to the manga! Yu-Gi-Oh 5Ds introduces a new character, Akiza Izinski, the “Queen of Queens” of duel racing. We get to see her in action before jumping to Yusei and Sect in a clinic on Satellite. Angry at his loss to Atlus, Yusei is presented with an invitation to the D1 Grand Prix where he has a chance of a rematch with Atlus. And it seems Akiza has a grudge to settle with Atlus as well. Even as the introductions continue, the manga is moving to the heart of the story, racing and dueling. This title was declared a Worst manga at the SDCC Best/Worst of manga panel, which I think is totally undeserved. 5Ds is far from the worst manga, or…
Souji Kushiki, a high school student from a well-to-do family returns home from boarding to school to find things have changed. His three sisters are strangely clingy, and their behavior borders on inappropriate and bizarre. At school, he learns that over the summer, three of his fellow students were murdered, and the links to the murders seem to lead back to his sisters. With the help of his new friend, the cheery and spunky Yukako Sasai, Souji goes in search of the truth behind the murders, the answers to which may just end everything he believes to be true. Story by Nagaru Tanigawa; Art by Natsumi Kohane Publisher: Seven Seas Entertainment Age Rating: Older Teen Genre: Mystery Price: $10.99 Rating: Amnesia Labyrinth is a thriller-mystery that gave off Higurashi-When They Cry vibes when I started reading it. Many of the characters have creepy and unsettling sides to their personalities, that it seems only Souji sees. While the story moves into some areas of taboo that I don’t really care for, the mystery is intriguing. Amnesia Labyrinth centers around Souji Kushiki, the second son of the Kushiki family and now head of house when his older brother Kazushi takes off. Souji…
Two new Shonen Jump Advanced titles are featured in this new Mini Musings, neither of which really float my boat. Keep reading to find out why.
A Samurai during Japan’s Warring States period (1467-1573), Daigo Kagemitsu wants complete control over Japan. He promises his unborn son’s 48 body parts to demons in exchange for that control. When the baby is born deformed, Daigo throws the newborn into the river to die, but it is miraculously found by a doctor, Jukai, who makes prosthetics for the child and adopts him as his own. When the boy Hyakkimaru is grown, he leaves home and begins a journey to recover his body parts. Along the way he runs into a brash young thief, Dororo, whom he teams up with; together they battle demon and monster on their adventure to reclaim Hyakkimaru’s wholeness. By Osamu Tezuka Publisher: Vertical Inc. Age Rating: Teen Genre: Action/Adventure Price: $13.95 Rating: Dororo, first serialized in 1967, can be seen as a proto-shonen story. It has many of the elements we now see in shonen titles today, though these were new at the time. Tezuka spins a memorable supernatural action/adventure tale and characters that really draw you in, and only disappoints at the very end, though not in story, but lack of it. The first volume of this title is the introduction. Tezuka jumps from…