Hikaru has passed the Pro test, and is waiting to hear about his official schedule. In the meantime, Sai pesters him to let him play more, and Hikaru relents, allowing Sai to play Akira’s father in the Shindodan series with a handicap, and then again on the internet in an even game. Hikaru’s skills are growing fast, and Sai worries he won’t be able to remain with him for much longer. Just as Hikaru’s pro games start, something happens that causes him to have a crisis of faith, and nearly gives up on Go. But the return of Isumi, a fellow Insei from the previous year, shows Hikaru he hasn’t lost anything. Hikaru returns, more determined than before to not only be Akira’s rival, but to surpass him. Written by Yumi Hotta; Illustrated by Takeshi Obata Publisher: Viz Media – Shonen Jump Age Rating: All Ages Genre: Gaming Price: $9.99 Rating: I started reading Hikaru no Go when it debuted in Shonen Jump back in 2004, and read it religiously until it was “graduated” out in 2008. Once it went to graphic novels, I stopped reading, as my acquiring of volumes was sporadic. I only finished collecting my missing volumes…
Ichigo, Uryu, and Renji continue their battles with the espadas Nnoitora and Szayelsporro in their attempt to rescue Orihime, but things aren’t going so well. It takes some surprising interventions to save the boys from defeat. By Tite kubo Publisher: Viz Media Age Rating: Teen Genre: Supernatural/Action Price: $9.99 Rating: I haven’t enjoyed Bleach since the end of the Soul Society arc, but continued to read the series since it was serialized in Shonen Jump. These two volumes are a bit of an exception, as they stand out by being more entertaining than most of the volumes in the Hueco Mundo arc so far. Two characters that I hadn’t cared much about show another side that has me thinking twice about them. I never really liked Nel, the little hollow girl who’s also a big cry baby, and always following Ichigo around. She was annoying and always making things for Ichigo. She finally makes amends in this battle, as she regains her original form, a full-grown, and well endowed, espada called Nelliel. How she came to be the little girl with no memory is revealed as she takes on Nnoitora. The battle is sadly short-lived, but not before Nelliel transforms…
Moritaka and Akito’s newest series Perfect Crime Party does well enough that they can start working on other things, such as beating their rivals. But some unexpected news sends them back to try to come up with a second series. But as each of them works on their specific talents individually, will it break up the team of Muto Ashirogi? Story by Tsugumi Ohba; Art by Takeshi Obata Publisher: Viz Media Age Rating: Teen Genre: Comedy/Drama Price: $9.99 Rating: Now that Moritaka and Akito have a series running in Jump again, the story can go back to their personal lives, as well as those of their rivals and assistants. While I do enjoy seeing process of making a successful manga through Moritaka and Akito, I’ve really come to like the other manga artists and assistants, and I do enjoy seeing what’s going on with their lives and titles. The artist we see the life most of in these two volumes is Shun Shiratori. He is an assistant to Moritaka and Akito. His mother, who wears the pants in the family, doesn’t approve of Shun working on manga, so he runs away so he can work on creating his own title….
Two very different volumes are featured in this Shonen Jump edition of Mini Musings. We complete a trip to the past in Nura: Rise of the Yokai Clan, while Moritaka and Akito fight for their future in Shonen Jump in Bakuman. But only one of these titles gets my recommendation. Read on to find out which.
There is no Manga Wrap Up this week, as I didn’t read any manga. I’m still working on my prose book, so maybe next week. Instead I thought I would finally give my thoughts on the final print issue of Shonen Jump and the way Viz Media handled the move to digital from the perspective of a long time subscriber. The final issue is a 392 pages, and harkens back to the good old days. The issue is mostly just like any other issue of Shonen Jump with the same monthly chapters of Bleach, Naruto, One Piece, Psyren and Yu-Gi-Oh! 5Ds, as well as the prerequisite Yu-Gi-Oh! trading card, this time from the new series, Zexel. What makes this issue so much bigger, is the inclusion of the three new titles that will be in Alpha; Toriko, Nura: Rise of the Yokai Clan and Bakuman. Psyren and Yu-Gi-Oh! 5Ds will not be moving to the magazine, but Viz did announce that they would be available on Vizmanga.com. The chapters for the new manga, as well as for those moving the Alpha are part of the “Warp into SJ Alpha”. Basically, these are the chapters that precede the starting digital chapters in the first…
Hikari Hamura, nicknamed Picasso because of his natural artistic abilities, survived a horrible accident, but his friend Chiaki wasn’t so lucky. Suddenly, Chiaki appears in front of him and tells him in order to keep living he must help the people around him. Can Hikari save people with his sketchbook and a 2B pencil? By Usamaru Furuya Publisher: Viz Media – Shonen Jump Age Rating: Teen+ Genre: Supernatural/Mystery Price: $9.99 Rating: I read the first chapter of this series when it was previewed in Shonen Jump. While I liked it, I didn’t run out and buy the first volume when it came out. It wasn’t a “must have” at the time. But with an MMF coming up featuring Usamaru Furuya, I thought Genkaku Picasso would be the most accessible of his available titles. I definitely enjoyed the full volume more than the just the first chapter. There is some dark imagery, but it is balanced with plenty of light moments and a bright resolution for all the people Hikari and Chiaki help. What makes Genkaku Picasso work so well are its characters. Furuya has created a quirky lead with a cast of characters to match. Hikari Hamura, aka Picasso, so…
Week two ends on a better note than last week. After so much talk, I finally finished reading Rurouni Kenshin. I can’t really say I cared much for the last arc. I liked all the flashback scenes and Watsuki did a good job of balancing it’s telling with the present. But there was so much fighting, and lot of it seemed pointless. The big battle with Enishi and his “allies” was just to show how powerful everyone had grown over the series. And the battle against the 4 Stars felt like it was just filler. The ending did tie up everything nicely. I liked that everyone went their separate ways, following their own paths instead of staying together in Tokyo. I was glad to see some hope for resolution for Enishi as well. That is one of the things I liked about the series overall. There was feeling of hope and redemption all the way through the series. Kenshin never gave up one anyone, and redemption was always in reach, if one chose to reach for it. The ending did have a cliché feeling to it, especially with Kenshin and Kaoru’s son Kenji being such a crybaby, mama’s boy, the…
Rikuo has successfully defended his classmates from the vicious Inugami’s mad-dog attack. But that battle is just a hint of what’s to come. The sinister Tamazuki has remained in his human form so far, but now he’s unleashing his true form: a ferocious yokai leading the 88 Demons of Shikoku, a disciplined demon horde hell-bent on taking the Nura clan out. With Nurarihyon missing, Rikuo must step up as a warrior and a leader. By Hiroshi Shiibashi Publisher: Viz Media Age Rating: Teen Genre: Supernatural/Action Price: $9.99 Rating: Rikuo really starts to step up as under-boss in this volume. With his grandfather, the Nurarihyon, gone, it’s up to him to defend the Nura territory. He finally shows some initiative when he sends Gozumaru and Mezomaru to infiltrate a Shikoku yokai gathering to gather intelligence. And he acts on that intelligence by taking the fight to Tamazuki rather than waiting for him and his forces to attack the Nura Main house. He’s pretty impressive in his night form during this fight until he gets blindsided, literally. This battle with Tamazuki really shows the cycle of the generations within the Yokai clans. Tamazuki is ambitious and hungers for power, just as his…
I’ve been a fan of Shonen Jump ever since it came out in 2002 (technically), and still have every single issue. I admit I have mixed feelings about this move to digital. The good: don’t have to store all those magazines anymore. The bad: can’t just pick it up and read it anywhere. But, I’ll stick with this first year of digital and see if I can keep up.
When the Straw Hats encounter a mysterious barrel on the open sea, little do they know that it’s a trap. Losing control of their ship, they’re steered toward Thriller Bark. Any rational sailor would think twice before going ashore on an island full of zombies. But with Luffy at the helm, the Straw Hats are in for a scare as they become the targets of the dreaded Gecko Moria! By Eiichiro Oda Publisher: Viz Media Age Rating: Teen Genre: Action Price: $9.99 Rating: After the long and emotionally draining Water Seven arc, Thriller Bark makes for some spooky fun with zombies, ghosts and a talking skeleton. But the story feels drawn out and really seems to drag on, as does the bittersweet background story for Brook. It feels more like a filler arc and an excuse to throw in some Zombies. The Thriller Bark story arc starts out as a light-hearted story filled with lots of humor. Luffy is excited at the prospect of seeing ghosts and is inviting Brook, a walking talking skeleton to join the crew without knowing anything about him. The gags really run amok when the Straw Hats reach Thriller Bark itself, with Nami, Usopp and…
Shonen Jump may not have had a print issue for July, but the online manga had a monthly update just the same.
The big but strangly never mentioned news for this issue of Shonen Jump is that it is not long a purely monthly magazine. Subscriptions cards in the mag advertise a yearly subscription as being 10 issues. And you’ll notice this issue covers June and July. Of course, nothing is mentioned in the magazine about this change or why. The obvious reason is cost. Cut out 2 issues (this isn’t any bigger a normal issue) and save printing costs. If there was any other reasons, Viz isn’t saying, since they’ve said nothing about the change. Maybe they were hoping no one would notice? The issue starts out with a video game feature, looks at the Nura anime and vol 3 of the manga, Yu-Gi-Oh! 5Ds trading card and strategy and the Reborn anime which has started streaming on Vizanime.com. The manga starts up with Psyren. Oboro, the famous actor goes on a TV show about Psyren, and nearly feels the wrath of Nemesis Q. He is saved by Elmore Tenjuin, the woman who put up the 500 million to solve the mystery of Psyren. Another player isn’t so lucky. Ageha’s training contiues to surprising results that Sakurako can’t explain, but the…